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Long time no post. First things first, Myosotis Chapter 4 is finally out: http://www.newgrounds.com/portal/view/638132
It's been finished for some time, but I had to wait to launch it for reasons beyond my control. Special thanks yet again to Hania for the wonderful music.
I'll make a lengthier post about it, but PAX East was fun. Although this year more than any other, I didn't spend a ton of time at PAX itself. Mostly wandered around the city. I found the expo hall a little confusing to navigate this year. You'd think the giant Evolve monster would have been a good landmark, but alas. Highlight of the con was probably when I got a little too drunk at a GiantBomb bar meetup and I ended up saying god knows what to Jeff and Patrick.
I also had a great time catching up with Noah aka Lefthandedsock at the Adult Swim booth. I tried to swing by Behemoth to say hi to Tom, but I didn't see him and unfortunately I couldn't stick around for long because panel times were kind of a mess this year.
Speaking of Newgrounds, I'm incredibly bummed, that like always, I can't make it to Pico Day this year. Although I suppose not being able to go this year is better than previous years because my reason is less shitty. I need to save my funds for a trip to LA for business-y meetings related to writing and filmy stuff. So that is one positive way to look at it. But I'd be lying if I said I wasn't bummed. But I mean...my bffs NegativeONE and Swain aren't going to be there this year either, so what's the gosh darn point, am I right?
I know I posted this in a previous news post, but I'm going to post it again because I still want to make the damn thing. I'm just trying to sort out funding because this project is beyond my abilities as a coder.
SMUG HD from on .
Anyways, that's pretty much all I got for now. How are all of you doing? I hope you're having a great year so far.
Hey friends, long time no see, eh? First things first, make sure you go check out my pal Hyptosis's teaser for a new game he's working on. It looks pretty awesome, and it's in space.
Did you look? Go look. I'll wait.
Okay, awesome right? As far as things on my end, Myosotis Chapter 4 is complete, for those of you wondering. It's due to be launched sometime in March. I plan on ending it with Chapter 5.
I'm also working on a TEXT ADVENTURE GAME PUZZLE THING. Do any of you enjoy text adventures? Mike asked with a hint of fear in his voice. It's called ONE WORD, and it's going to be creepy and atmospheric. A change of pace for me ;)
Boy, I'm having a field day with this sweet new blog system. Okay, so now for some stuff that will PROBABLY get me in trouble with the powers that be. But whatever, it's my party, and I'll leak if I want to.
Here's an exclsuive peek at a game that's still in very early planning stages. But it's intended to be a full length, Steam type release. It's called Smug...and well, just take a look.
The temporary placeholder music in that trailer is courtesy of David Orr. In the final game, I'm hoping to have an original sundtrack composed by him and the lovely Hania.
Pretty neat right? I told y'all I wasn't dead.
I'll be at PAX East in April, for the third year in the row. I *finally* think I have the whole convention thing figured out. It's amazing how overwhelming they are the first few times. Especially if you're a shy little cupcake like I am.
Anyways, that's about it.
Oh, except...there's also this:
New project is shaping up, people of Earth.
Here's the first sneak peek at my next project. The dream/goal is for it to be full length and available on various distribution platforms. Steam, ideally. Despite what the screenshot might make you think, it's more RPG than shooter. It's gonna be good.
And if you're still somehow here, feel free to ask me anything. ANYTHING. Anythiiiiiiiiiiiing.
Kay? Love ya.
After graduating, I've been doing a lot of reflecting as I plan my future. One thing that's become abundantly clear to me is that without Newgrounds, my life would have taken a completely different direction. Undoubtedly a less interesting one.
Ten years ago when I was just 13, Newgrounds was a reassuring pat on the back that people liked the same shit I do. I've always been kind of a quiet kid with odd tastes. But I found this site and realized I wasn't the only one. The content I saw lit a fire under my ass. I was no longer content with just consuming, I had to create. I remember being blown away by Fallen Angel: Teaser at the time. Dan Paladin and Luis's stuff were also huge sources of inspiration. So I started making animations, none of which were very remarkable. But that's how I met Tomamoto, who I feel is going to be a lifelong friend.
Flash forward to a year or two later, when I got more interested and involved in the game side of Newgrounds. I had some lousy experiences and some great experiences making games before I ultimately had a remarkable experience - Alice is Dead. Alice is Dead has literally changed my life, for both better and worse. The success of Alice and the incredibly generous support of Newgrounds and Tom put me through high school and college. It didn't pay my tuition, but it meant that I didn't have to go to a typical day job while I was in school. I had just enough money to get by. I worked at menial 9-5 kinda job for awhile and I found the experience incredibly taxing on my mental health. When you're a creative, I'm not sure there's anything as distressing as spending time on a menial task. I felt like a cow in a slaughtering house waiting to get butchered. I had to get out of there. And like I said, Newgrounds made that happen. If it didn't happen, I'm not sure where I'd be.
But it's not just about the financial and creative support that Newgrounds has provided. It's about the relationships and friendships. I'm hesitant to start naming names because I know I'd be bound to forget something. But holy shit, have I met some absurdly talented people. Absurdly kind and generous people. People that had absolutely no reason to help me other than loving what they do and for (maybe?) believing in my dumb ideas.
I've been a lot quieter on the site lately. I lurk every day and check it out, but I haven't interacted as much. I certainly haven't made as much. I feel really sad about that sometimes, when I look at my output. If I'm being perfectly candid, part of the reason is I've been some contacts in the entertainment industry because of Alice and I've been slowly...very slowly...grinding towards getting involved with film-making in some capacity. I love movies, I love storytelling. That's why I gravitated towards creating animations when I first joined Newgrounds and that's why most of my games, for better or worse, revolve around story. So basically I haven't be here as much as I'd like to because I've been writing. I've also been procrastinating and screwing around. Like I said, I'm in a reflective time of my life.
But with all of that said, that was then, and this is now. I'm really excited about now. Thrilled even. I'm about to make the leap from web games to a full fledged PC game with an A-team of Newgrounds talent. I can't give out too much info yet, but it should be awesome. Something I rarely talk about, and something only my closest friends know, is the psychological impact that Alice had on me creatively. It was a success I didn't expect to happen. And when success happens, it's hard not to chase it. When you find the winning formula, you want to keep making it. But eventually, you want to do something else. I'm infinitely grateful for having the supportive fan base that I do, but the pressure to make a new Alice game was sometimes overwhelming. There was also a dark voice in the back of my head saying, "You'll never do it again. You'll never make a success series again. This was a fluke. This was a lightning strike." I've had to battle that voice for way too long. It's finally starting to quiet down.
I'm excited to be working on a game again. Excited in a way I haven't been in years. In some ways, excited in a way I haven't been since I first opened up Flash. I've been to PAX East twice now. As basically a shy introverted consumer.
But I'm really hoping that the next time I go, I'll be going as a creator. No matter what happens, I'm going as someone that was profoundly shaped by Newgrounds.
Anything on your beautiful minds? Any questions? How was your week so far? Mike wants to know.
Wow, long time no post. I'm still alive. The short version is I've been doing a lot of writing and I'm slowly chipping away at getting into the film industry. Progress is slow, but there is progress. I've still been making games, but not nearly enough. I got really depressed the other day when I looked at my profile and I saw how my game/animation output declined. I've made i a goal to turn that around this year.
So, for starters, I have a new game out: http://www.newgrounds.com/portal/view/610390 so please check it out if you haven't already. I realize it's a little short, but that's an unfortunate side effect of not having enough time. Releasing it in episodes helps ease the burden.
However, WITH that said... I have some really exciting news. I'm starting what I intend to be my first "real" game. No episodes or part 1/part 2 business. A full game. I'll probably turn to crowd funding to ease some of the financial burden. I'm graduating from college in May. So this game is going to make or break me. Either I can continue doing what I love...or I'm going behind a desk and making logos for law offices. I don't want to make logos for law offices. I have to be a little tight-lipped about the game for now, but basically if FTL: Faster Than Light and Hotline Miami had a baby... Oh, and Hania is helping me with music and I have enough compromising photographs of Ricepirate and Tomamoto so there's a good chance they'll be involved too. I am incredibly excited.
I'm also really excited about Swivel. Like really excited. Matter of fact, I won't shut up about it. You can ask Hyptosis if you don't believe me. So the odds are pretty good I'll crank out some sort of animation before the year is up too.
Anyways, that's about it for now. I hope all of you are doing well. I hope you are all chasing your dreams.
I realize Kevin Smith isn't everyone's cup of tea. However, I watched one of his Q&As last night on Netflix and he gave a speech that really resonated with me as someone that is driven to create.
If you've ever made something, or if you've ever thought about making something, I implore you to watch this video. It moved me and inspired me. I hope it does the same for one of you.
Long time no see, NG. Sort of.
So seeing as my dear friend Tomamoto mentioned me, and specifically my new game, in his latest news post, I figured now was as good as a time as any to talk a little bit about it since I've gotten a few queries about what my next project would be.
It's called Myosotis
I'm doing the art, code, and story. The amazingly talented and generous Hania is doing the music.
It's going to be a point and click game, set in the 1940s. Visually, I'm going for a very stylistic black and white look.
Don't worry, it isn't going to be LA Noire 2d. I don't want to give away any major plot points, but there's a surreal element to the game that I think will help separate it from the pack.
I hate naming release dates, but if I had to guess, I'd say it should be done by late October.
Honestly I'm really excited for it. I don't expect it to change the flash world or anything, but I'm passionate about it. Truly passionate about it. I haven't "believed" in one of my projects in a long time. In fact, it's nearly one year since I've made anything. Kind of alarming. Life happens. Anyways, the good news is that I was afraid I was going to have to rush on Myosotis in order to make a quick buck. Not trying to give a sob story, but I literally had less than $50 to my name at one point. Thanks to a few very well-needed breaks and opportunities, I'm safe for at least a few more months so I'm confident that the game I release will be a game I'm proud to release, not one I had to release.
So that's about it. I'm alive again, I'm working on Flash again, it feels good again.